iPhone Final Fantasy I and II Released, Square Enix Launches App Sale to Celebrate!
The day all Final Fantasy iPhone/iPod touch fans have been waiting for has finally come with the arrival of Final Fantasy and Final Fantasy II in the iTunes App Store! The games can now be downloaded from the App Store for €6.99/£5.49.
FF and FFII were originally released for the NES in Japan back in 1987 and 1988 respectively, and the new, updated iPhone versions feature graphics, sounds and controls that utilise the capabilities of the new host systems. Control systems for both games have been specifically developed for the iPhone and iPod touch interfaces, with the aim of making the touch-screen controls as intuitive as possible. Both games also feature extra dungeons that were not available in the original versions, enabling players to continue playing even after they’ve finished the main storyline.
To celebrate the release of the games, Square Enix is discounting the following five apps, but you’ll have to be quick as the offer only lasts from now until March 3rd:
Crystal Defenders
Usually €5.99, now €4.99Vanguard Storm
Usually €3.99, now €2.99Sliding Heroes
Usually €2.39, now €0.79Hills and Rivers Remain
Usually €5.49, now €3.99
Song Summoner: The Unsung Heroes - Encore
Usually €7.99, now €5.99
MacRumors: Analyst Predicts Next-Generation iPhone Will Offer Lower Total Cost of Ownership
Fortune reports on a new research note from prominent Morgan Stanley analyst Katy Huberty citing strong sales of Apple’s iPad and the potential for increased growth in the iPhone segment from new models she predicts will carry lower total cos…
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MacRumors: Survey Reveals Application Usage and Demographic Data on iPhone and iPod Touch Users
Mobile advertising firm AdMob today released its January 2010 Mobile Metrics Report, revealing some interesting data about application usage and demographics for iPhone and iPod touch users, as well as users of Android and webOS handsets.
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iPhone Apps Revolutionize Life
There’s a growing catalog of Web applications people can use on their iPhones, and Iowans are putting the technology to use.
Half of iPhone users buy at least an app a month
Although iPhone and Android users download and spend time using about the same number of applications, iPhone users are more apt to buy one, according to a report released Thursday by AdMob.
New iPhone Ads: ‘On Hold’ and ‘First Steps’
Apple has posted two new iPhone ads on their website.
- First Steps - a woman narrator discusses how she used her iPhone to capture video of her child’s first steps and shared them with her family.
- On Hold - the narra…
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MacRumors: Over 5000 ‘Overtly Sexual’ Apps Pulled from App Store (And Counting)
Late last week, the news broke that Apple was removing “overtly sexual” applications from the App Store. The list of applications that have been removed have not only included novelty apps and adult themed slideshow apps, but also a number …
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San Jose Mercury News, Calif., Troy Wolverton column: Why can’t Apple and Adobe just get along?
The bickering between Apple and Adobe over why Apple’s iPhone and its new iPad don’t run Adobe’s Flash software is giving me a headache.
Apple patent hints at forward-facing camera in future portable devices
An Apple patent has appeared at the US Patent & Trademark Office that shows that Apple plans on beefing up its picture and video recording performance on portable devices.
Apple CEO Steve Jobs Alledgedly Heaps More Criticism on Flash
He’s at it again! According to a report on Valleywag, Apple CEO Steve Jobs had quite a lot to say about Flash when he recently sat down with several Wall Street Journal staffers for an “off-the-record” chat. If the reports are to be believed, Jobs replied to questions from the Journal staff about the iPad’s lack of Flash by repeating his claims that Flash is buggy and crashes Macs. Valleywag adds that Jobs went even further, calling Flash a “CPU hog”, a source of “security holes” and a “dying technology”. According to the Valleywag mole, Jobs then went on to try and persuade the Wall Street Journal to drop Flash and replace it with the H.264 video compression system. Valleywag points out several different reasons why this might not be a good idea, including the fact that “H.264 is patented, privately licensed and could get expensive fast”. Valleywag concludes its fascinating piece by directing readers to an article written several days after the meeting with Jobs by a Journal editorial board member, Holman W. Jenkins, JR., in which he says that Apple is “in danger of becoming preoccupied with zero-sum maneuvering versus hated rivals”. Check it out, makes for interesting reading to say the least!
Apple Modifies iPhone SDK to Allow Sweepstakes Applications
Register Hardware notes that Apple has modified the iPhone SDK to specifically allow developers to include sweepstakes and lottery functionality in their App Store applications.
The new rule is unambiguous:
“3.3.17 Your…
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